Armor

Armor system
Armor, the next to most important thing other then a good gun and ammo to feed it. Armor effectively reduces damage dealt to you and keeps you alive a little bit more longer then if you didn't wear armor. When purchased, the armor is also shown to be worn on the player model.

Effectiveness
Effectiveness is essecially how much damage can be potentally prevented. The higher numbers, the more damage miligated by the armor. Higher effectiveness means you last longer.

Health
Health is the amount of health the armor itself has. Can't block damage if the armor itself doesn't exist. Once gone, the armor can be fully repaired at your local armor repair table.

Repair cost
Repair cost is self explainatory: The amount of money required to repair a section of it. No example needed, right?

Repair speed
Repair speed is also self explainatory: The amount of time required to repair a section of it. Counts in seconds (Example: if repair speed is 1, takes one second)

Repairability
Repairability is not as self explainatory: The amount of "Sections" there are to an armor to fully repair an armor. Each section is a percentage of the entire armor's health. As of current (7/11/2022), runs on a decimal percentage( Example: if this value is a .5, then this armor has two sections to repair before it is fully repaired. If this value is .25, then there is four sections to repair this armor before this armor is fully repaired)

Resistance
Resistance is also not as self explainatory: The resistance the armor has to zombie damage. The higher the number, the more damage miligated to the armor itself. Higher resistance means your armor lasts longer

Types of armors

 * Safety Vest
 * Civilian Armor Vest

Trivia

 * Some people literally ignore this important tool because it's more money used.